Work D01
Constellation – UI Mockup
Medium: Adobe XD for UI&UX prototyping. Adobe Illustrator for 2D Art.
Production Time: 3 weeks
Here is a main menu mockup of the user interface I did for a mobile game. The theme of the game was Ancient Egypt.

390 x 844 px (For iPhone 12 screen)






Work D02
Old Tavern
Medium: Maya for modelling, Substance painter for texturing, Marmoset toolbag for showcasing
Production Time: 2 weeks.
I modelled an old tavern. I got inspired by medieval architecture in a video game called World of Warcraft.


Work D03
Badger Chimera
Medium: Zbrush
Production Time: 8 hours.
I digitally sculpted this imaginary creature using Zbrush software. The animal has the head and the paws of a honeybadger, the upper body and tail of a panther, and the bull’s lower body.




Work D04
Martian Outpost
Medium: Maya
Production Time: 2 weeks.
Here is an animated scene I made using Maya. I imagined an outpost with the SpaceX Starship on Mars.




Work Process
©Oguz Bicer 2023 All Rights Reserved.
