Work G01
Aeons Guardians Game
Medium: Unreal Engine 4
Team:
- Oguz Bicer: Project Manager, Game Designer
- P.B. Giridharahn: Programmer, Network Engineer
- Arturo Martinez: Level Designer, 2D Artist/UI Designer
Production Time: 14 weeks.
Aeons Guardians is a competitive first-person shooter MOBA game in which the player controls a futuristic hero with unique abilities.
I was in charge of managing the production of the game. I created and maintained a comprehensive wiki for documentation using Confluence.
I designed the gameplay, combat experience, character
abilities, character skill tree, economy, and initial level structure. I also made character ability special effects.













Work G02
Space Discovery Game
Medium: Unreal Engine 4
Team:
- Oguz Bicer: Project Manager, Game Designer, Programmer
- Anand Mohapatra: Cinematics, Planet Materials
- Shubham Beri: Particle&Special&FX Effects
- Tejaswini Kumar: UI Design
Production Time: 5 weeks.
Space Discovery is an educational game where the player guides shooting stars to unlock solar planets and learn facts about them.
I was responsible for managing the production, programming and concept of the game.



Work G03
Sparking Nest Level
Medium: Unreal Engine 4
Production Time: 3 weeks.
Sparking Nest is a level I made for a game project called Spark.
I don’t own any asset used in this level.
I did level design, scripting, lighting, post-processing, and cinematics.









Work G04
Bridge of Dawn Level
Medium: Unreal Engine 4 for level design, Maya for modelling, substance painter for texturing, Houdini for terrain generation.
Production Time: 4 weeks.
Bridge of Dawn is a level I made for a cover-based shooter game called Dawn.
I modelled every asset in the level. I also did particle effects, special effects, and the skybox.




Work G05
Primordial Soup Game
Medium: Unity Engine
Team:
- Oguz Bicer: Project Manager, Game Designer
- Diego Gonzalez: Programmer, Technical Designer
- Pedro Augusto de Almeida Soares: Programmer, Feature designer
- Aakash Kumar Bhagchandani: 2D Artist
- Vittal Gunja: UI Designer
- Shichen Qian: Level Designer, FX Artist
Production Time: 1 Week
Primordial Soup is a 2d puzzle game that the player is inside a petri dish. The Player chooses a primal microbe and competes with other microbes for dominance inside the petri dish.
The player’s goal is to be the only germ inside the petri dish. Trap and consume other germs by encircling them. Then, reproduce your germ with the nutrients you got from consuming.
I was responsible for project management, game&puzzle design. I led five people during the production of the game.





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